Board games are considered as one of the best ways to leave aside electronic gadgets and devices, which are otherwise keeping modern-day families busy, and get them together over an interesting game. Despite rapid technological advancements, several families consider connecting and bonding over a board game. Hence, more people prefer to shun digital activities and opt for a better and meaningful experience.
Therefore, the need to engage with family and near and dear ones is expected to drive the demand for board games. The rising popularity of board game conventions is boosting the board games market. Board game conventions are the new area for vendors catering to the global board games market. There are several board game conventions organized across the world with a wide range of participation (from both active players and game publishers).
Another factor driving the global board games market is the rise in the number of board game cafes across the world. With a rise in the board game café culture, people are witnessing many game shops and cafes offering snacks and drinks in various gaming events. With the advent of such cafes, people tend to find their board game solace quite comprehensively.
The following factors are likely to contribute to the growth of the global board games market during the forecast period:
• Capitalizing on Board Game Conventions
• Introduction of Strategic Products
• Crowdfunding Boosters paving Growth Paths
• Incorporation of the Learning Quotient
• Leveraging Global Retail Trends
This research report on the board games market covers sizing and forecast, market share, industry trends, growth drivers, and vendor analysis. The market study includes insights on segmentation product Type (puzzles, tabletop board games, card & dice games, collectible card games, miniature games, and RPG board games), theme type (strategy & war games, educational games, fantasy games, sports games, and other games), distribution Type (online and retail) and geography (North America, Europe, MEA, APAC, and Latin America).
The study considers the present scenario of the board games market and its market dynamics for the period 2018?2024. It covers a detailed overview of several market growth enablers, restraints, and trends. The report covers both the demand and supply aspect of the market. The study profiles and examines leading companies and other prominent companies operating in the market.Board Games Market: Segmentation
The research report includes detailed market segmentation by product, theme, distribution, and geography. While puzzles dominate the board games market globally, collectible games are more prevalent in North America than Europe and APAC. Card and dice games are expected to increase their market share during the forecast period due to the growing shift of these games toward digital formats along with higher accessibility to playing video games in the same format across regions. The market has been witnessing a spurt in demand for several tabletop board games.
While pre-schools kids are more interested in chance-based tabletop games, strategy-based tabletop games are seeing higher demand among grade-schoolers, teenagers, and adults. The need to increase problem-solving attitude and critical thinking ability among gamers is the major driver for the development of strategic tabletop board games. The collectible card games are growing at a steady rate in the market despite their decreasing popularity.The educational board games segment is expected to witness an incremental growth of over $4 billion by 2024.
Further, vendors are increasingly focusing on developing board games that have the learning quotient. The high popularity of strategy and war games is a major factor for the high share in the global market. The relevance of indulging is extremely high in strategy & war games, and in countries such as South Korea, Germany, Japan, and China, they are highly appreciated.Board games are sold online as well as retail distribution channels such as specialty stores, supermarkets and hypermarkets, mass-market players. The availability of variety and instant price comparison is the major reason for the rapid spurt in online sales. The sale through retail stores has always remained high.
Market Segmentation by Product Type
• Puzzle• Tabletop Board Games
• Card and Dice Games
• Collectible Card Games• Miniature Games
• RPG Board GamesMarket Segmentation by Theme Type
• Strategy and War Games
• Educational Games• Fantasy Games
• Sports Games• Other GamesMarket Segmentation by Distribution Type